Comments on: Re PBRT http://bvt-trace.net/2020/01/re-pbrt/ Fri, 21 Aug 2020 17:09:12 +0000 http://polimedia.us hourly 1 By: From the forum log, 6-18 January 2020 « Fixpoint http://bvt-trace.net/2020/01/re-pbrt/#comment-124 From the forum log, 6-18 January 2020 « Fixpoint Sun, 02 Feb 2020 20:53:34 +0000 http://bvt-trace.net/?p=66#comment-124 [...] series of computer graphics articles by diana_coman inspired bvt to write about his formative experiences with the subject. She and MP highlight the benefits of [...] [...] series of computer graphics articles by diana_coman inspired bvt to write about his formative experiences with the subject. She and MP highlight the benefits of [...]

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By: bvt http://bvt-trace.net/2020/01/re-pbrt/#comment-115 bvt Sun, 19 Jan 2020 21:07:34 +0000 http://bvt-trace.net/?p=66#comment-115 <blockquote> This has been such a pleasant read, really. Thanks for taking the time to write it out. </blockquote> Thank you! <blockquote> Subsidiarily, what precisely would you need to move on to full time gfx development for minigame ? </blockquote> Focusing on "precisely", it is hard to for me to come up with a precise list. At least I would need to educate myself about realtime graphics, I think in all other things we can come to an workable conclusion. Focusing on "full time", this is a bit more problematic. Breaking off my current saltmine is not a problem - I'm on the exit straight line there anyway. Breaking off the one which I have already arranged for myself after the current one - leaving it before even joining would cause some bad blood with a part of my meatwot (how I got a position there in first place), which I would like to avoid. Leaving it gracefully delays the possible start into something like beginning-mid of 2021, which is nuts. I would have to think a bit more about this situation. From practical terms, I would also need to figure out reliable BTC-fiat conversion, but it should not be a big problem.

This has been such a pleasant read, really. Thanks for taking the time to write it out.

Thank you!

Subsidiarily, what precisely would you need to move on to full time gfx development for minigame ?

Focusing on "precisely", it is hard to for me to come up with a precise list. At least I would need to educate myself about realtime graphics, I think in all other things we can come to an workable conclusion.

Focusing on "full time", this is a bit more problematic. Breaking off my current saltmine is not a problem - I'm on the exit straight line there anyway. Breaking off the one which I have already arranged for myself after the current one - leaving it before even joining would cause some bad blood with a part of my meatwot (how I got a position there in first place), which I would like to avoid. Leaving it gracefully delays the possible start into something like beginning-mid of 2021, which is nuts. I would have to think a bit more about this situation. From practical terms, I would also need to figure out reliable BTC-fiat conversion, but it should not be a big problem.

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By: Mircea Popescu http://bvt-trace.net/2020/01/re-pbrt/#comment-110 Mircea Popescu Fri, 17 Jan 2020 14:36:35 +0000 http://bvt-trace.net/?p=66#comment-110 This has been such a pleasant read, really. Thanks for taking the time to write it out. Subsidiarily, what precisely would you need to move on to full time gfx development for minigame ? This has been such a pleasant read, really. Thanks for taking the time to write it out.

Subsidiarily, what precisely would you need to move on to full time gfx development for minigame ?

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By: bvt http://bvt-trace.net/2020/01/re-pbrt/#comment-108 bvt Wed, 15 Jan 2020 21:04:54 +0000 http://bvt-trace.net/?p=66#comment-108 Yeah, I had a look at Glassner's book in meantime and it is indeed rather heavy on fundamentals. It does have a too big chapter on radiosity (I don't remember if it was Blender or 3dsMax, but in one of them radiosity was re-purposed as an effect called "Dirt"). <blockquote> This sort of thing done with a computer drives me nuts! To my mind there's this instant huge tension between "computer" and "hand-picked" - not to mention a sort of accumulation of the worst of 2 worlds as it were (if I want hand-picked, at least let it be without computers and if I suffer computers, at least let it not be hand-picked). </blockquote> This is true. But it seems to be a cost of trying to do things on the computers which are too slow for the task. Where animations were required, much simpler methods were used for a long time. Yeah, I had a look at Glassner's book in meantime and it is indeed rather heavy on fundamentals. It does have a too big chapter on radiosity (I don't remember if it was Blender or 3dsMax, but in one of them radiosity was re-purposed as an effect called "Dirt").

This sort of thing done with a computer drives me nuts! To my mind there's this instant huge tension between "computer" and "hand-picked" - not to mention a sort of accumulation of the worst of 2 worlds as it were (if I want hand-picked, at least let it be without computers and if I suffer computers, at least let it not be hand-picked).

This is true. But it seems to be a cost of trying to do things on the computers which are too slow for the task. Where animations were required, much simpler methods were used for a long time.

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By: Diana Coman http://bvt-trace.net/2020/01/re-pbrt/#comment-107 Diana Coman Wed, 15 Jan 2020 20:06:44 +0000 http://bvt-trace.net/?p=66#comment-107 Quite an interesting read really. Re Glassner's book, I wouldn't really say it's all that outdated - it's written specifically steering *away* from specific techniques, exactly so that it doesn't become outdated all that quickly. <blockquote> the algorithm had to be hand-picked depending on the scene, complexity of the lighting, etc. </blockquote> This sort of thing done with a computer drives me nuts! To my mind there's this instant huge tension between "computer" and "hand-picked" - not to mention a sort of accumulation of the worst of 2 worlds as it were (if I want hand-picked, at least let it be without computers and if I suffer computers, at least let it not be hand-picked). I can see the Lenin-Shannon, heh. Not bad coinage either! Quite an interesting read really. Re Glassner's book, I wouldn't really say it's all that outdated - it's written specifically steering *away* from specific techniques, exactly so that it doesn't become outdated all that quickly.

the algorithm had to be hand-picked depending on the scene, complexity of the lighting, etc.

This sort of thing done with a computer drives me nuts! To my mind there's this instant huge tension between "computer" and "hand-picked" - not to mention a sort of accumulation of the worst of 2 worlds as it were (if I want hand-picked, at least let it be without computers and if I suffer computers, at least let it not be hand-picked).

I can see the Lenin-Shannon, heh. Not bad coinage either!

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